Last night I decided to pick up a copy of BioShock from publisher 2K Games. It’s slated to be the game of the year. BioShock is a first person shooter. I haven’t even opened the package although there is a lot of controversy over the copy protection schemes they decided to build into the software.
By way of a anti-piracy software called SecureROM, they have made it so that any installation requires activation. As of the writing of the blog post, 2K Games has received hundreds and hundreds of disgruntled posting from consumers regarding their decision to build this software into the game. The main sticking point seems to deal with activation/deactivation attempts. Since the original release of BioShock last Tuesday, the number of times BioShock could be installed simultaneously has been increased from 2 to 5. This means after 5 installs your game is basically a sitting coaster when it comes to installing again. 2K Games did attempt to build deactivation into the software but from every post on their support site, it apparantely doesn’t work. If I uninstall the software from my computer, the deactivation should credit me back 1 of my 5 installs. Without admitting there is a problem, 2k Games has stated that they are working on a ‘revoke tool’. Obviously, if there uninstallation worked to credit back a license, there would be no need for such a revoke tool. Additionally, to even install the game, you must have an active Internet connection so that the game can communicate with activation servers. Unless these activation servers stay up and running installation of the game in the future will be impossible. I would hope that if this day came, the publisher would release a activation crack. Of course this crack will probably come from a 3rd party in several months from now anyway so the whole SecureRom issue will be mute.
Finally, there appears to have been another problem with widescreen monitor support. A forum user has created a patch but 2K has yet to release the ‘official patch. From an interview with BioShock’s Kevin Levine on Joytiq.com on August 24, 2007 :
Now, let’s see if we can put this in the simplest terms, this screen thing has taken on a whole life of its own. The game was designed for widescreen. Instead of doing the normal thing and just chopping off the sides for full screen, you actually added more to the top and bottom so full screen people wouldn’t lose anything from the sides — a very nice thing to do actually. Thus, infuriating the PC owners and almost anyone else with widescreen because how dare you not give them more to see like they’re used to. So, now this patch will add in the stuff to the side of the full screen. So, in essence, to use a visual term, this patch just zooms the camera out a little bit to appease PC widescreen owners to give the option of increased field of vision?We started the game widescreen. We primarily designed it for widescreen. Then we had to ask, “How do we make it full screen.” Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to … add pixels to the top and the bottom if you can afford the frame rate — we could. So the call was made to show those few more pixels. Now this is one of those things when you’re making a game — like I was making a game — honestly, if somebody came from the future and told me this was an issue I would have laughed at them. I would have said, “Are you kidding me?” But that’s what’s interesting about gamers, they’re an interesting and diverse group. Now that I know that there’s this huge contingent out there that actually really cares about this, I wouldn’t have laughed at them because they’re stupid, I would have laughed because I couldn’t have imagined that people are passionate about this. And now that we know they’re passionate, we have a responsibility to respond to those people and give them what they want. It’s their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we’ll make a patch and make if work for them.I cannot wait to play BioShock and check out an amazing game. I understand that software developers need to put anti-piracy measures into the software, but it’s important to first test that your anti-piracy measures are working correctly.